package single_game.logic.race_simulator.race_team;

public class RaceRider {
	
	private int teamId, cyclistId, power, groupId;
	private String riderRole, action;
	private double puls, stamina, energy;

	public RaceRider(int teamId, int cyclistId) {
		this.teamId = teamId;
		this.cyclistId = cyclistId;
	}
	
	public int getGroupId() { return groupId; }

	public void setGroupId(int groupId) { this.groupId = groupId; }

	public int getPower() { return power; }

	public void setPower(int power) { this.power = power; }
	
	public String getAction() { return action; }

	public void setAction(String action) { this.action = action; }
	
	public int getTeamId() { return teamId; }

	public void setTeamId(int teamId) { this.teamId = teamId; }

	public int getCyclistId() { return cyclistId; }

	public void setCyclistId(int cyclistId) { this.cyclistId = cyclistId; }

	public String getRiderRole() { return riderRole; }

	public void setRiderRole(String riderRole) { this.riderRole = riderRole; }
	
	public double getPuls() { return puls; }

	public void setPuls(double puls) { this.puls = puls; }

	public double getStamina() { return stamina; }

	public void setStamina(double stamina) { this.stamina = stamina; }

	public double getEnergy() { return energy; }

	public void setEnergy(double energy) { this.energy = energy; }

}
